Disarming and creating traps is representative of limited knowledge of various machinery, clockwork, and magical forms. It also refers to a character's ability to perform sabotage effectively. Creating, disarming, and sabotaging can take a significant amount of time, depending upon the situation and desired effects.
|30 TAV||Sabotage simple machinery, jam a door or lock, sabotage a wagon axle.|
|50 TAV||Safely trip a simple trap, subtlety sabotage simple machinery or an axle.|
|70 TAV||Safely trip a complex trap, create a simple non-lethal trap, subtlety sabotage complex machinery.|
|90 TAV||Safely trip an very complex trap, create a complex trap, subtlety sabotage very complex machinery.|
|110 TAV||Safely trip an elaborate trap, create a very complex trap, subtlety sabotage elaborate machinery.|
|130 TAV||Safely trip an very elaborate trap, create a elaborate trap, subtlety sabotage very elaborate machinery.|
|150+ TAV||Safely trip a wickedly elaborate trap, create a very elaborate trap.|