The gymnastics skill is often used by circus performer and acrobats. The skill has a couple of uses that are good for adventuring. The other use of this skill will let the character use his or her gymnastics skill in place of her dodge skill in combat.
|+25 TAV||Ignore damage from a fall or impact. Ignore 1d6 points of falling damage for each additional +25 TAV.|
|70 TAV||Evasive maneuvers: Character gains a +20 DR against melee attacks and a +40 DR against ranged attacks targeted towards him. Counts as a major action in combat, costs 1 STAM. Failure means character falls prone.|
|100 TAV||Evasive maneuvers: As above, +30 DR vs. melee, +50 DR vs. ranged attacks. 2 STAM.|
|130 TAV||Evasive maneuvers: As above, +40 DR vs. melee, +60 DR vs. ranged attacks, 3 STAM.|
This skill can also be used in a fashion similar to the performance skill.